Post by Zephadus on Aug 9, 2015 8:05:56 GMT -7
Mega Man 1 - Fire Man
Style: Super Mario Bros.
Theme: Overworld
Size: Medium
Difficulty: Medium
This course is based on Fire Man's stage in Mega Man 1.
It is the fourth in a series of four courses (a complete world!) that will use my Mega Man amiibo for the Mystery Mushroom.
We start with a series of floors accessible via ladders (or vines in this case), as well as enemies called Screw Bombers, which are basically little robots that pop up and shoot projectiles.
I'm currently using Goombas for sake of simplicity, but I'll likely change them to Rocky Wrench, depending on how it works.
Beyond that are the Tackle Fires that pop out of the lava. Here I use Podoboos.
Making the jump even more perilous is a Burner, or Rocket Engine.
After climbing more ladders (vines), we come to a pipe, which leads to a long room full of Rocket Engines, ending in a pipe.
We then appear in a vertical shaft with a vine and Rocket Engines, as well as Podoboos (hopefully).
Climb down and avoid falling in the lava or getting hit by Rocket Engine to reach a platforming section with plenty of Podoboos, then climb up the other side, and enter the pipe.
Here you'll run into a short gap with stairs made partially of Bill Blasters, followed by a three-floor room featuring Spinies guarding a pipe.
On the other side, you'll find yourself faced with a few short gaps and Podoboos, and finally, the end, which may or may not have a boss in the final version, but in pre-production here, I use a flagpole as the course's end.
Style: Super Mario Bros.
Theme: Overworld
Size: Medium
Difficulty: Medium
This course is based on Fire Man's stage in Mega Man 1.
It is the fourth in a series of four courses (a complete world!) that will use my Mega Man amiibo for the Mystery Mushroom.
We start with a series of floors accessible via ladders (or vines in this case), as well as enemies called Screw Bombers, which are basically little robots that pop up and shoot projectiles.
I'm currently using Goombas for sake of simplicity, but I'll likely change them to Rocky Wrench, depending on how it works.
Beyond that are the Tackle Fires that pop out of the lava. Here I use Podoboos.
Making the jump even more perilous is a Burner, or Rocket Engine.
After climbing more ladders (vines), we come to a pipe, which leads to a long room full of Rocket Engines, ending in a pipe.
We then appear in a vertical shaft with a vine and Rocket Engines, as well as Podoboos (hopefully).
Climb down and avoid falling in the lava or getting hit by Rocket Engine to reach a platforming section with plenty of Podoboos, then climb up the other side, and enter the pipe.
Here you'll run into a short gap with stairs made partially of Bill Blasters, followed by a three-floor room featuring Spinies guarding a pipe.
On the other side, you'll find yourself faced with a few short gaps and Podoboos, and finally, the end, which may or may not have a boss in the final version, but in pre-production here, I use a flagpole as the course's end.