Post by Zephadus on Aug 6, 2015 22:33:55 GMT -7
Mega Man 2 - Air Man
Style: Super Mario Bros.
Theme: Overworld
Size: Medium
Difficulty: Medium
Course ID: 596D-0000-003B-2C54
This course is based on Air Man's stage in Mega Man 2.
It is the second in a series of four courses (a complete world!) that will use my Mega Man amiibo for the Mystery Mushroom.
The original stage starts with a platform in the sky, which comes to an abrupt end, with nothing beyond it.
...Until you get closer, and then a large, traversable entity called a Goblin appears (or Air Tikki in the US, but I like Goblin).
I obviously can't make stuff spontaneously appear out of nowhere, so all the Goblins are present and accounted for form the beginning.
They have horns on either side that rise from their heads, and then retract again, so naturally, I used Pirahna Plants.
They also spawn flying enemies known as Petit Goblins (confusingly known as Gremlins in the US) from their ear-holes on either side.
I'm currently unsure of what I will end up using to represent them, but I will likely use Bill Blasters as the delivery method.
As for the Koopa at the beginning, he was there solely to kick at the Goblin in order to ricochet and hit the ? Block containing a Super Mushroom, but due to the fact that I'm adding the Mystery Mushroom, this will likely be removed.
The red Koopa is meant to serve as a means of getting the 1-Up Mushroom, though I feel the gaps are too large, so I may have to place it elsewhere.
After the Goblins and several small platforms, there are flying enemies called Kaminari Goro (or Lightning Lord), who move in circular patterns.
When you destroy the top half, the bottom remains, enabling you to platform your way across the void.
Depending on the complexity allowed with rails and moving platforms, and whether or not I can seat an enemy on these platforms, it could either go really well or somewhat poorly.
I may just have to use Lakitu and steal their cloud to get across.
Next we come to a long platform, where there would normally be birds called Pipi, who drop eggs on you that hatch into many small Pipi; I will be using Lakitu for this.
You'll also notice a ? Block containing a 1-Up Mushroom, which will be obtainable by jumping up from the low-flying moving platform, hitting the block, and successfully landing back on the platform, then rushing forward to collect the 1-Up Mushroom.
Past the Lakitu bombing lies a pipe, which will take you down to a room with many red Koopas and Paratroopas, who are meant to represent the difficulty of getting past some enemies called "Scworm".
There are two Super Mushrooms here, one of which requires a Koopa Shell be kicked into a Block.
We then drop down to another simple platform, followed by a couple Goblins, and a series of shorter platforms.
These platforms hold another new enemy, Matasaburo (or Fan Fiend), who basically just blows you back.
Despite this being their only attack, it makes it easy to fall off the ledges, so to simulate this difficulty, I've used Hammer Bros and Lakitu, but you never know, something else could work better when the time comes.
After this onslaught of annoying enemies, you'll find the flagpole.
It should be noted that this was one of the few times I bothered with coin placement in my mockup.
My other Mega Man themed courses do not, because it's likely that I will change the amount/locations of coins in the final version based on trial and error.
Style: Super Mario Bros.
Theme: Overworld
Size: Medium
Difficulty: Medium
Course ID: 596D-0000-003B-2C54
This course is based on Air Man's stage in Mega Man 2.
It is the second in a series of four courses (a complete world!) that will use my Mega Man amiibo for the Mystery Mushroom.
The original stage starts with a platform in the sky, which comes to an abrupt end, with nothing beyond it.
...Until you get closer, and then a large, traversable entity called a Goblin appears (or Air Tikki in the US, but I like Goblin).
I obviously can't make stuff spontaneously appear out of nowhere, so all the Goblins are present and accounted for form the beginning.
They have horns on either side that rise from their heads, and then retract again, so naturally, I used Pirahna Plants.
They also spawn flying enemies known as Petit Goblins (confusingly known as Gremlins in the US) from their ear-holes on either side.
I'm currently unsure of what I will end up using to represent them, but I will likely use Bill Blasters as the delivery method.
As for the Koopa at the beginning, he was there solely to kick at the Goblin in order to ricochet and hit the ? Block containing a Super Mushroom, but due to the fact that I'm adding the Mystery Mushroom, this will likely be removed.
The red Koopa is meant to serve as a means of getting the 1-Up Mushroom, though I feel the gaps are too large, so I may have to place it elsewhere.
After the Goblins and several small platforms, there are flying enemies called Kaminari Goro (or Lightning Lord), who move in circular patterns.
When you destroy the top half, the bottom remains, enabling you to platform your way across the void.
Depending on the complexity allowed with rails and moving platforms, and whether or not I can seat an enemy on these platforms, it could either go really well or somewhat poorly.
I may just have to use Lakitu and steal their cloud to get across.
Next we come to a long platform, where there would normally be birds called Pipi, who drop eggs on you that hatch into many small Pipi; I will be using Lakitu for this.
You'll also notice a ? Block containing a 1-Up Mushroom, which will be obtainable by jumping up from the low-flying moving platform, hitting the block, and successfully landing back on the platform, then rushing forward to collect the 1-Up Mushroom.
Past the Lakitu bombing lies a pipe, which will take you down to a room with many red Koopas and Paratroopas, who are meant to represent the difficulty of getting past some enemies called "Scworm".
There are two Super Mushrooms here, one of which requires a Koopa Shell be kicked into a Block.
We then drop down to another simple platform, followed by a couple Goblins, and a series of shorter platforms.
These platforms hold another new enemy, Matasaburo (or Fan Fiend), who basically just blows you back.
Despite this being their only attack, it makes it easy to fall off the ledges, so to simulate this difficulty, I've used Hammer Bros and Lakitu, but you never know, something else could work better when the time comes.
After this onslaught of annoying enemies, you'll find the flagpole.
It should be noted that this was one of the few times I bothered with coin placement in my mockup.
My other Mega Man themed courses do not, because it's likely that I will change the amount/locations of coins in the final version based on trial and error.